home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Joystick Magazine 2000 November
/
cd joystick no120 novembre 2000 cd 1.iso
/
data
/
demos
/
gunlok
/
data1.cab
/
Program_Executable_Files
/
scripts
/
wall_multifrag.gsh
< prev
next >
Wrap
Text File
|
2000-08-22
|
3KB
|
115 lines
// defines a wall which has several stages of destructibility
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_WALL_MULTIFRAG_GSH
#define INCLUDED_WALL_MULTIFRAG_GSH
#include "defaults.gsh"
////////////////////////////////////////////////////////////////////////////////////
// demolished wall and second lot of frag bits
shape Shp_Fragwall_C
{
file "objects\Fragwall C.rif"
name "Fragwall C"
}
role Rol_Fragwall_C : Rol_PlacedObject
{
shape Shp_Fragwall_C
identifier "fragwall_c"
ai blocker
}
hierarchy Hcy_Fragwall_Frag_B
{
file "objects\Fragwall frag B.rif"
name "Fragwall frag B"
hotspot none
}
role Rol_Fragwall_Frag_B : Rol_PlacedObject
{
shape Hcy_Fragwall_Frag_B
identifier "fragwall_frag_B"
frag control yes
hit test ignore yes
}
// damaged wall and first lot of frag bits
shape Shp_Fragwall_B
{
file "objects\Fragwall B.rif"
name "Fragwall B"
}
frag data Frg_Fragwall_B // this creates Rol_Fragwall_C and frag bits
{
role Rol_Fragwall_Frag_B
replace role Rol_Fragwall_C
replace yes // get rid of the old wall
scale 7
symmetric no
}
role Rol_Fragwall_B : Rol_PlacedObject
{
shape Shp_Fragwall_B
identifier "fragwall_b"
destructibility Frg_Fragwall_B
armour 0
ai blocker
}
hierarchy Hcy_Fragwall_Frag_A
{
file "objects\Fragwall frag A.rif"
name "Fragwall frag A"
hotspot none
}
role Rol_Fragwall_Frag_A : Rol_PlacedObject
{
shape Hcy_Fragwall_Frag_A
identifier "fragwall_frag_A"
frag control yes
hit test ignore yes
}
// the intact wall
shape Shp_Fragwall_A
{
file "objects\Fragwall A.rif"
name "Fragwall A"
}
frag data Frg_Fragwall_A // this creates Rol_Fragwall_B and frag bits
{
role Rol_Fragwall_Frag_A
replace role Rol_Fragwall_B
replace yes // get rid of the old wall
scale 10
symmetric no
}
role Rol_Fragwall_A : Rol_PlacedObject
{
shape Shp_Fragwall_A
identifier "fragwall_a"
destructibility Frg_Fragwall_A
armour 0
ai blocker
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_WALL_MULTIFRAG_GSH